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New storytelling rpgs 2017
New storytelling rpgs 2017






INT – determines the number of tagged skills: 1 at INT4, 2 at INT6, 3 at INT8, 4 at INT10. PER – THC modifier for all weapons, reduces the effect of flashbang and smoke grenades. Implants: 1 at CON4, 2 at CON5, 3 at CON6, 4 at CON7, 5 at CON8, 6 at CON9, 7 at CON10 So the focus should be on resisting harmful effects. The goal is to make toughness more than just hit points as +5 hit points don’t really make much difference. STR – carry weight, melee damage bonus, min requirements for heavy (two-handed) weapons like plasma canons.ĭEX – determines AP (Dex + 2) and combat sequence same as in DRĬON – determines HP (CON x 5)+10, number of implants, and resistance to poison, knockdowns, criticals and other harmful effects while in combat. Against melee attacks Evasion is twice as effective (i.e. Each rank reduces THC by 5% up to 50% at slvl10. It doesn’t give you a chance to avoid attacks like AoD Dodge but rather makes you harder to target, reducing THC against you. Basically, we don’t want someone to max a skill and then have the xp go to waste, so we will allow raising the skill above 10 in the unlikely event of someone going over 10 via extreme specialization.Įvasion is a DEX & PER based skill.

new storytelling rpgs 2017

Basically, it will work the same way as XP but go directly toward raising the skill that did all the work.ġ-10 ranks with hidden grandmaster ranks going above 10.

new storytelling rpgs 2017

So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Instead of counting how many times you did something, we’ll assign a certain value (let’s call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). If you talk your way through, only your dialogue skills will go up. If you kill them, everyone’s combat skills will improve a bit. Let’s say you need to deal with a gang that stands between you and that door over there. If you let one of the party members do all the repair work while you concentrate on other areas, losing this party member would hit you hard and you’d have to make sure (via choices made during quests) that he/she would stay with you no matter what. Your abilities reflect what you do, not how (usually arbitrary) you distribute your skill points. The ‘increase by use’ system solves this problem in the most natural and logical way possible. You’ll have a fighter/talker, fighter/thief, fighter/fixer, which is something we’d like to avoid. The main problem with a party-based, skill-based setup is that even with a 3-man party you can easily cover all skills you want to have. Instead your skills will be increased automatically based on their use. You will not increase your skills manually. You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. Basically, the feats will define your character much more than your skills. The skills will determine your chance of success with certain tasks and the feats will define what you can do and how you can use these skills to maximum advantage. they won’t give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels. The feats will be an important aspect of character development (i.e. When you level up, you’ll select feats, unlocking or improving your abilities. Your characters will gain levels using experience points from quests.

new storytelling rpgs 2017

Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster. Thus a smart person will be able to excel in a larger number of disciplines.Ĭharisma will determine the number and quality of your party members.

new storytelling rpgs 2017

INT will no longer give overall XP bonuses but define the number of tagged skills instead (up to 4 tagged skills at INT10). The tagged skills will increase at a faster rate (let's say x1.25).








New storytelling rpgs 2017